Sunday, April 29, 2012
Phaerimm, the evil teleporting windsocks of Faerun
Session
Recap 3/10/2012
Winter has
set in at Relkath’s Foot, and it shows on the faces of the inhabitants. Cloaks
are drawn tighter, scarves cover faces up to the eyes, and gloves are on, all
to ward off the frigid winds that blow in from Thay to the east. The guards and
patrols are even more vigilant, because they know that some creatures will
become more brazen and desperate in their search for food as the winter months
drag on.
The
heightened state of vigilance seems to have overcome Nikola, as the patrol he
set out with returned without him – it would seem that my ranger brother was
either restless or on to something, because he insisted on staying out. The
rest of the party heads back to Nikola’s last known camp, aided by the patrol
members. We fan out and search, and eventually track him to a menhir ring. I
cast analyze portal and determine that the portal has several properties:
two-way, not creature-only, not password activated but instead elf-activated,
and has two destinations. The most unusual property is detected by Callum when
he employs his detect evil and
discovers that the portal itself detects evil!
Our efforts
to activate the portal are for naught, and scrying fails as well. We return to
Relkath’s Foot and seek counsel from my father, who in turn consults with the
local portal magic scholar. The scholar returns with us to the menhir ring to
see if he can help us activate it. Things seem to be going well when the portal
scholar takes an arrow in the neck and one of the ½ elf rangers is killed! The
now-familiar voice of T’see Larak is heard to ask “Where is my brother?” – is he
talking about me [Garrity is ½ drow] or just messing with us? In any event, the
wounded scholar activates the portal and we jump through. The surviving ½ elf
ranger stays behind to care for the scholar.
We land near
a massive tower in Anauroch, across the Sea of Fallen Stars and well northwest
of the Yuirwood. There is no visible entrance, so we head to the top of the
tower via spells, potions, and the always-useful ebon fly. The top of the tower is the lair of a most unusual
creature – so unusual, we can’t identify it or even attach a name to it – the thing
has a head that resembles an octopus, a large beak, and several tentacles. Oh,
and it seems to be able to summon lightning from the clouds above. We manage to
defeat it, along with the three wights who were prowling around the corpse of a
black dragon that the tower guardian was picking over. We descend into the
tower and work our way down.
Along the
way our cleric and paladin get a chance to unleash their holy wrath on some
undead who cross our path. Real wrath of the gods stuff, if you know what I
mean. We eventually re-acquire Nikola (via scrying, I believe) and find that he
has left the building. Fortunately, he is not far from the tower, and we track
him to a smallish keep or outpost that is in disrepair. Unfortunately, Nikola
is the captive of two phaerimm, who appear to be negotiating with some vampires
and their undead minions – not good!
With my
brother in sight, we spring into action. The undead are tough, but we are
tougher! Our blades and spells are able to vanquish them after a pitched
battle. The phaerimm prove to be a bit more of a challenge, though. My disintegrate spell succeeds in
vaporizing one of the phaerimm, but the other one teleports away with Nikola.
In hindsight, we should have tried to grab Nikola during the melee, but we were
so caught up in the action that we didn’t even think about that. Our redemption
comes when we succeed in our scrying
attempt, and we teleport into a
tunnel the phaerimm is attempting to escape through. The lone phaerimm decides
that discretion is the better part of valor, and flees once again – this time
without Nikola.
So we are
once again a whole party, although the intrigue that seems to follow us around
is even murkier and unsettling than ever. Hopefully Nikola has learned his
lesson that heading off on his own, even in the relative safety of the
Yuirwood, will never EVER be a good idea.
On the
lighter side of gaming, I really need to get myself a can of Unicorn Meat.
When I attempted to read the description on the back of the can out loud, I
failed. It was just too goddamned funny! Look, I love my pets and animals in
general, and believe I will one day see them again across The Rainbow Bridge –
but when I was reading about these poor unicorns and the DOUBLE Rainbow Bridge,
I lost it. My stomach hurt from laughing, and I am always glad to provide some
wheezing, laughing comic relief at our sessions. Best unintentional comedic
line came from Dino who declared “I am going to eat the fuck out of that pizza!”
– the poor pizza never stood a chance! I love my friends, and I know they love
me. At least they treat me like the younger, dim-witted brother they are
thankful they never had.
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