This blog is about the world of gaming miniatures, as seen from my perspective. I've been collecting and painting for over 30 years now, and while my primary focus is miniatures for D&D, I also enjoy many other games that use minis, so we'll be covering those as well. Thanks for stopping by!

Friday, July 29, 2011

The Battle of Hampton Roads in 1:1200 scale



Back in June, I acquired a lot of six Civil War ironclads in 1:1200 scale, produced by Superior Models. At $5 per model (with shipping), it was a pretty modest expenditure. I have seen a fair amount of Superior ships come and go on eBay, but this was the first time I had ever seen Civil War-era naval vessels in the familiar plastic baggie with paper insert setup.

The only reason I picked these up is because they are Superior Models miniatures. I don't play any Civil War games of any sort, much less 1:1200 Civil War naval battles. But I must admit, these were just too compelling to resist! As a history buff, of course the Monitor vs. the Merrimack (I know, I know, the Virginia) is well-known to me. The introduction of ironclads into naval warfare was a game-changer, as evidenced by the launch of the HMS Dreadnought in 1875.



The ships shown in the above photo are (according to the packaging) the Monitor, the Merrimack/Virginia, and the Canonicus in the bottom row, and the Atlanta, Arkansas, and Huntsville in the top row. If I understand correctly, the Canonicus (or Cannonicus) is not a ship name, but rather a ship class. I don't know how many ships are in the Superior ironclads series, so if any Civil War/Superior Models naval buff stumbles across this entry, I'd love to know more about these little beauties!



Finally, to put scale into perspective, here's a shot of the Monitor and Virginia in front of the Scharnhorst (obviously sans its big guns). All three ships are Superior minis in 1:1200 scale. The Scharnhorst is just a tad over 7.5" long (19cm), while the Virginia is almost 2.75" long (7cm), and the Monitor is a mere 1.75" long (4.5cm).

Monday, July 25, 2011

Be Prepared, the Derek Schubert way

"Be Prepared" is, of course, the motto for the Boy Scouts of America. I was a Cub Scout, Webelo, and Boy Scout back in the day. I finished my time in Scouts as a Life Scout, one merit badge and one community service project short of Eagle Scout. Painfully close, but that's how thing panned out.

I had a great time in Scouts, right up until the end. After our troop's long-time Scoutmaster (a truly wonderful man) stepped down, the new one took over. He was a dour, taciturn, no-nonsense sort of fellow. One night he pulled me aside and told me in so many words that he thought I was having too much fun, and not taking my role as a member of the Leadership Corps seriously. WTF? I thought you were supposed to have fun in Scouts...anyhow, I strenuously objected and quit on the spot. My brother Mikey, who came over to see what was going on, quit as well. So the troop lost two leaders, two experienced Scouts, two guys who liked to have fun, two brothers who did indeed take Scouting seriously.

Mikey went on to earn his Eagle Scout rank. I think I was too shaken by the events that transpired, and lost my heart to continue in my new troop. For me, it just wasn't the same feeling. Still, I look back on all the campouts, the hikes, the adventures, the friendships, and would do it all over again in a heartbeat.

Anyhow, when I came across this project by Derek Schubert on the Reaper forums, it made me smile. Derek is truly a master artist and craftsman, as well as a good egg. He will post constructive criticism and feedback that is actually helpful to painters of all skill levels.

Saturday, July 16, 2011

Cutter & Leetah in 90mm


I must admit, I'm not an Elfquest fan by any stretch of the imagination. But as I pursue my collection of Superior Models minis, I find myself investigating some of the subjects that comprise both the 25mm and 90mm product lines. Elfquest, of course, is a long-running and well-regarded fantasy world, as are the creators, Wendy and Richard Pini.

For several years now, Elfquest collectors have thwarted my efforts to acquire this pair of beautiful Ron Spicer sculpts. I was finally able to snag this set because they were not labeled properly in the auction I won, which was great for me as I picked them up for a lot less than they typically sell for (usually in the $20-30+ range, if not higher).

After removing the old paint (not a bad job, just kind of old and glossy), the picture above shows Cutter and Leetah in all their 90mm glory. They top out at just under 3" tall (70mm), still on the short side compared to human-sized 90mm minis. I love the detail and expression captured by Spicer in these sculpts. For comparison, the 25mm Wizards & Lizards versions of Cutter and Leetah are just under 1" tall. I should post a side-by-side comparison picture. The minis are almost identical, save that the 25mm Cutter has a bow slung across his back.

I'll be posting more of Superior's 90mm Fantasy line in the future so you can enjoy Conan, John Carter, King Arthur, and Lord of the Rings personalities in 90mm.

Friday, July 1, 2011

The Lead Market Report - May/June 2011

July already? Time for another two-for-one LMR. This one is a biggie, so put on a pot of coffee or crack a couple of Red Bulls. Think I could get my own column or show on CNBC? Come on, I could be the Jim Cramer for miniatures! Hmm, Mad Lead?

Archive: Here's a nice-looking lot of Archive old-school lead that sold for $260. Seems to be mostly from their Star Wars...I mean, Star Rovers series.

Citadel: I always dig on seeing something new (at least new to me), so this Encounter at Khazad-Dum box set was a real treat. And for just under $50, it seems like a good price for something that probably doesn't come up that often. And from the Old Lead is Good Lead files, I thought this C28 giant that went for just under $24 was a good buy. Even better buys were this C28 giant for $18.50 and this C28 giant for under $15. C28 giants for under $20 is good for the buyer, in my opinion. Then again, I have been known to be partial to all things giant. The Citadel AD&D line is not as well-known as say the Ral Partha 11-series, but it's just as good, although not nearly extensive as RP's. In any event, you can't go wrong when you can move the Magic User set (3 minis) for $53. Ah, the allure of mint-on-card goodness.

Dragontooth: The DT plastic baggies contain gold! Well, cold, hard, PayPal funds, whatever. This Saurian Behemoth & Crew brought in $72, while this Dungeon Feast at $62 was not too far behind. Ghouls eating a dead knight - a feast, indeed.

Games Workshop: As a Dark Angels kind of guy, I couldn't help but to notice that this slightly older DA Command Squad topped out at $53. Keep sets like this in mind next time you hit the swap meets or see some gaming store going out of business. And old school space marines, like these troopers in Mk. III armor for $24, continue to be very popular on the 40K scene.

Grenadier: Individually, the minis in this blister are usually $1 minis on a good day. But sell them as a complete set on a Wizzards & Warriors card, and you get nearly $30. Works for me! My Steal of the Month goes to this $1 sale of The Fiend. A giant demon/balrog for a buck? Nice score. Almost as good as the $1 Fiend was this massive Battle Giant for a mere $12.39. Seriously? I mean, someone shelled out $46 for a new copy of the Mirliton version, while a sealed copy of the original release went for $37. I still find myself drawn to the Fantastic Females of the Ancient World series, like this Princess Shaaranon for $25.

Does shrinkwrap make any difference? What about artwork? Well, how about these two Western Gunfighter sets priced at $55 versus $16?

Heritage: This seller must have acquired a shitload of inventory from an old gaming store, because he seems to sell a lot of still-sealed OOP stuff, like this Crypt of the Sorcerer for $77. Ka-ching!

Leading Edge Games: It wouldn't be a proper LMR without some Alien love, as this nice lot that went for just shy of $100 demonstrates.

Ral Partha: As a seller, you gotta love the prices that OGRE minis go for, especially the larger tanks, such as this Mk. V that sold for $44 and this one for $34. One day, I will own one of these armored behemoths. Speaking of behemoths, the Great Red Dragon always does well, as demonsrated by this $70 sale. The iconic Warhammer 6R always seems to pull down decent $$$, especially the ones still mint on card like this $40 sale. Or if you prefer, you could have dropped a cool $510 to acquire 60 mechs, including seven (yes, 7) Rifleman IICs.

Back to AD&D boxed sets, Dragonstrike is usually one of those sets that people ask $100+ for, but I think something like this one for $45 is much more reasonable, as well as this Dragon Mountain for $47. The Dragonlance Draconians set seems to fluctuate a bit - sometimes I see in the $30 range, and sometimes it goes for $54. The Red Dragon of Krynn typically commands prices around the $50 range, so this one for $21 is a bit of a head-scratcher. All that's missing is the original foam inserts in the box, but surely the foam isn't worth $30...is it??? This Huma's Silver Dragon for $53 is about par for the course. Lord Soth is a popular badass, and his Dragonlance Villains set for $57 proves that point. I really don't care for his pose & sword in this set, but that's just me. I'd rather have this arms-folded "I am evil and you are SO dead!" pose for just under $21.

The always-popular Remorhaz still commands premium prices, especially when they are complete in blister, like this one for $56, or this one for a hefty $78. I'd settle for for that is out of the blister, assembled, and crappily painted - as long as it is complete ;) And my favorite big RP dragon, the Golden Dragon of Chaos, is a sure thing too, like this one for $71. I'll never complete my Birthright collection at prices like $81 for a NIB Abominations set, but at least the 6 minis I own from this set only cost me a tiny fraction of $81.

This standing version of the Owlbear cleared $39.

The bargain hunter in me just loves this lot: 72 Crimson Skies aircraft for $233.50. That's just a tad under $3.25 per plane! I can appreciate a pickup like that.

Everyone's favorite Dark Elf ranger is an enigma, both in print and in mini form. Some days his various poses go for $20 or $30 (or more!), and some days you can get him NIB for $12, or you can pick him up for $2.36. Less than $3? Again, the cheap bastard in me isn't complaining, if I had been the buyer. As the seller, I would have been a tad puzzled. Such is the crazy world of lead speculation.

Reaper Miniatures: To hell with you! At least, to hell with your pocketbook if you covet the DOOM minis from Reaper. Baron of Hell? $37. And again for $23. This Cyber Demon raked in amost $58. Must be the gun arm thingy on him. Still haven't spent enough? Try $81 for Arachnotron if you dare.

Printed Matter: Oh, I was sorely tempted to jump in on the bidding for this copy of The Armory's Buyers Guide to Fantasy Miniatures, circa 1983. But I didn't, so it only went for $37.56.

Friday, June 24, 2011

Diver Down - Roger Levesque goal celebration


In tonight's 4-2 Sounders victory over the NY Red Bulls, fan favorite Roger Levesque came on as a second half sub and scored the game winner on a header, and then added the insurance goal when NY keeper Greg Sutton misplayed a passback with his feet.

Roger has a sense of humor, as evidenced in his goal celebration after his second goal. You can skip ahead to 1:39:34 on ESPN.com's match replay, and you'll see what I mean - Levesque sits on the ad boards, and holds his nose and topples over backwards like a scuba diver entering the water off the stern of a boat. Good times!

No, this has nothing to do with miniatures and everything to do with my love for soccer, the Sounders, and players who don't dive/act/embellish or otherwise behave like assclowns. The icing on the cake? My indoor team won 6-1 and I went out for beers after the game with the lads.

Now if the US can beat Mexico in the Gold Cup final on Saturday, my futbol week will be complete.

Wednesday, June 22, 2011

Now Playing: miniatures by Harwood Hobbies





If you follow this link, you can read a review I wrote for some miniatures by Harwood Hobbies over on Tabletop Gaming News (TGN).

The good folks over at TGN were kind enough to give me a shot at writing a review, so I must have done something right. Hopefully this is the first of many reviews I'll be doing for TGN.

Sunday, June 12, 2011

Monterey Madness and The Great Underdark Jailbreak Caper

As those of you who are following our 3.5 FR campaign will recall, we last played back in March. That is to say, the Washington state contingent played. In late May, the WA boyz flew south to join their California-dwelling brothers for a lively session in picturesque Monterey.

Much mirth was had over the weekend, starting with a delayed departure from SeaTac, a fun night drinking and BSing, gaming on Saturday and Sunday, and missing our planned flight home on Sunday. We all eventually got home late Sunday, so all's well that ends well. Standby FTW! It's always a hoot to get the whole gang together.

So without further ado, on to the latest recap:

With the party reunited in Relkath’s Foot, all is well once again for our small band of intrepid adventurers…or is it? Garrity is reunited with Esteyr (his father) only to learn that Thindara (his mother) has ventured into the Underdark on a mission and has not been heard from since. She was heading down to Sith Morcane to further investigate the whereabouts of the Red Sword, the blade last wielded by Nikola’s father who was battling the Thayans and their demonic minions. Esteyr and Thindara used their network of friends, peers, and informants to piece together the events leading up to the attack on their home, as well as news of the Red Sword.

Now why would a surface elf venture into the Underdark, seeking information about a sword from the inhabitants of a drow enclave? Well, if the surface elf is actually a drow, and her dark elf name is D’nayen Pa’az of the clan Pa’az, that might be why. Now at this point in time, one might wonder how a drow mother could pass herself off as a sun elf mother, fooling not only her friends and community but her own son as well. Thindara, as it turns out, is a druid/illusionist of no small talent. She used her powers and skills to disguise herself, as it might be hard for her husband to go about his duties in the defense of Aglarond if it was common knowledge he was married to a drow. Most drow, it seems, are still viewed by surface-dwellers with a high level of suspicion, if not downright hostility.

Esteyr had not heard from Thindara in over a week when Garrity & Co. showed up, so of course he did what any good son would do – gather up his friends and plunge into the Underdark! The brave band was given directions to Sith Morcane, and Garrity took a Pa’az clan brooch if needed. Beyond that, they were flying blind, so to speak.

The journey to the Underdark was brief and mostly uneventful, save an encounter with a trio of spectres. The first meeting ended with one spectre dead and two driven off by Posht, and several of the party drained a few levels. Round two ended much better, as the cleric and paladin were determined to put the undead to rest once and for all.

A pair of Maurs provided the first Underdark encounter for the group. One maur was able to expand to full height, but thankfully the second did not. As it was, the pair proved to be formidable foes, and quite a bit of offensive magic and divine healing was necessary to claim victory over the giants.

Less than a week after they set out, the party reached Sith Morcane. They expected the worst, because they found quite a few drow bodies along the way, mostly at overrun outposts. The bodies had all been stripped of clan brooches, piwafis, and boots. Thorough looters, or items taken for other purposes? Other would be the correct answer, once the city proper was reached. A massive battle had obviously taken place, as the city was all but a ghost town. Most of the activity noted was from scavengers, and a few survivors scampering away at our approach. The party headed straight to the clan Pa’az stronghold, and were met by a small handful of survivors.

Once the drow were convinced of Garrity’s heritage, they welcomed the surface-dwellers and shared news with them. Civil war had erupted, a not uncommon event in dark elf communities. What was different was the scale of the war – clan Larak, the main rival to Pa’az, had gathered the lesser houses and consolidated their power to attack Pa’az and two other clans. Bloodshed raged all across Sith Morcane, and well over half the population was destroyed. Survivors melted into the Underdark, or holed up in their clan strongholds to see what would happen next.

With regards to news of Thindara/D’nayen, news was not good: she had been taken captive by Larak, and transferred to Manzessine Prison, a notorious Illithid-controlled fortification. The wardens had a long-standing reputation of never breaking any pact or deal for any of their charges, quite unusual in the back-stabbing and double-dealing realms of Underdark politics.

About this time, a new threat emerged: an ancient wyrm, a massive red dragon had appeared at the main gate, accompanied by a small host of humans. Thayans, no doubt. Garrity took a stab, and decided that the Red Wizards had convinced Larak to attack with the usual promises of magic, profits, and power motivating them. Once the battle had ended, the Thayans would swoop in and mop up any and all survivors in their way, hell-bent on recovering the Red Sword.

One of the Pa’az survivors led the party away from this new threat, but was quickly lost in the darkness and tunnels. The party pushed on at a feverish pace, wanting to distance themselves from this latest threat. Along the way, a group of a dozen ogre miners and their mind flayer overseer were encountered and destroyed. Their lode of raw garnet was tucked into a recently-acquired bag of holding, so their work was not in vain. Callum also sent a prowling grick to a dark grave, earning the paladin some additional experience fighting the various denizens found here.

Finally, the party reached Manzessine. A narrow span crossed a chasm that was billowing green vapors – never a good sign. Across the span, a massive portal stood flanked by two large stalactites. Oh, and a pair of large creatures that looked like patchwork mockeries of huge mind flayers. Garrity rubbed his hands together, flexed his fingers, and began to think. How should the party go about breaking INTO a prison?

Option number one: full frontal assault. Pros – direct, decisive, immediate. Cons – 100% chance of alerting the guards, entry not guaranteed, and increased risk of never seeing the light of the sun ever again. Option number two: entry via stealth. Pros – diminished risk of alerting guards, chance to see what lies ahead, and actual chance of success. Cons – entry not guaranteed, success not guaranteed, chance of joining the other inmates for a long stay on the high side.

So against all odds, the party selects option number two. And lo and behold, not only does it turn out to be the right choice, the brave band actually executes their infiltration with near-perfect success! Palau gets cloaked in a greater invisibility spell, allowing the diminutive rogue to scope out the point of entry. He discovers that the stalactites are actually hollowed out observation points, connected to the prison via small corridors. There is one mind flayer guard on duty, watching the approach to the main gate. Down the corridor a short distance is the lift mechanism for the front gate. And because the jailers are a thorough lot, there are some shriekers growing just outside the main gate as well. Having secured this vital intel, the team hatches a plan…

The assault element will buff up with spells, potions, etc. and will execute a two-pronged assault on the sentries. The support element will silence the area around the main gate, and a fireball will hopefully subtract the shriekers from the equation. Nearly simultaneously, the rogue will attempt a sneak attack on the mind flayer, while the paladin, ranger, and cleric will meet the two strange guardians head-on, supported by Garrity’s arcane arsenal. If the attack is successful, Palau will take a gaseous form to allow him to enter the complex and open the front gate. If the attack fails, all is most likely for naught.

As the attack unfolds, the silence/fireball tactic works as advertised, quieting the area and scorching the shriekers to ashes. Palau’s sneak attack does NOT go as planned, only wounding the flayer with one hit out of three. Some magic missiles (fired through a tiny window in the stalactite) help take down the illithid.

Now on to the remaining guardians. They turn out to be constructs, patched together out of mind flayer, drow, and other not-so-recognizable parts. They also turn out to be totally resistant to spells, much to Garrity’s chagrin. The constructs and fighters trade blows, while the cleric keeps up a steady stream of healing. In the end, the adventurers prevail, toppling the constructs.

Against the odds, the adventurers have gained entry to the prison and so far they have not alerted any other guards! But the timer is now ticking, as sooner or later the relief for the front gate guard will no doubt notice that something is amiss. The team presses on, moving with a purpose while trying to remain as quiet as possible. Their next obstacle soon presents itself in the form of a simple corridor.

At the opposite end of the corridor is a gate. On either side of the corridor is a curtain. Just behind each curtain is a pair of mind flayers – that’s right, a quartet of illithids. So how do we get through here without dying? Vewwy, vewwy qwuietwy. No magic, no acrobatics, just walk down the middle of the hallway, moving as quietly as possible. Any other action would have brought four psionic blasts to bear on us in a heartbeat. To quote William Peterson in To Live and Die in L.A., “We lucked out, Johnny! We lucked out!”

Moving deeper into the complex, we head down a large, curving ramp and run straight into our next obstacle: an 11-headed cryohydra. It’s a fairly simple affair – kill the beastie before it grows back too many heads for us to handle. The party does well to dispatch it with minimal fuss, although our spells continue to dwindle.

Another pair of mind flayer constructs bar the way, and we have to slug it out with them to continue. They pound on the paladin and ranger, and I think the rogue took a few lumps as well. Healing continues to get used up, but at least Garrity doesn’t waste any spells on the patchwork lumps.

A pair of bodaks do their best to stop us cold, but they cannot defeat us, or more specifically, they cannot kill Callum. The paladin is money with on his save vs. death rolls, while Posht unleashes all his undead-hating fury on them too. The bodaks soon join the ranks of dead undead and we move on.

Around a bend, a mind flayer sits behind a large, ornate desk. Dunno if he’s filling out TPS reports or trying to arrange a meeting with The Bobs, but there he sits. Once again, Palau goes in for the sneak attack, and once again, his attack rolls are less than stellar. One for three if I recall correctly. But it matters not, because at this point we can seem to do no wrong. We kill this guard and finally enter the main cell block! We lock onto Thindara, release her from durance vile, and head for freedom.

At this point, one would expect the world to come apart and all sorts of hate come down on our heads. But it was not to be. We waltz out the main gate without any additional trouble and then pick up the pace and put some distance between us and the prison. Thindara is happy to see Garrity and thankful to be free. She fills us in on her journey into the Underdark and what she saw and found out. The Red Sword, created by the drow to combat the Red Wizards, has been sighted! Unfortunately, it seems to have fallen into the hands of notorious drow assassin who might be part of (or at least working for) the rival clan Larak.

Once clear of the Underdark (without any additional encounters), everyone heads back to Relkath’s Foot. Esteyr is reunited with Thindara, along with son Garrity and adoptive son Nikola. What our next move will be is uncertain at this point. The Red Sword is in the hands of enemy drow, and Nikola seems determined to reclaim his father’s potent magic blade. Sith Morcane is in a state of anarchy, and the Thayans seem to have grown so bold as to operate deep inside the Underdark with relative impunity.

I’m not sure what part our small band of heroes will play next, but I know it will be fun! I think everyone has reached 10th level, and we picked up several nice magic items along the way. Garrity even rolled his second consecutive 4 on his HD roll, so huzzah for that. Stay tuned for the next session recap coming sometime in early August.