This blog is about the world of gaming miniatures, as seen from my perspective. I've been collecting and painting for over 30 years now, and while my primary focus is miniatures for D&D, I also enjoy many other games that use minis, so we'll be covering those as well. Thanks for stopping by!

Friday, December 31, 2010

What happens in Thay, stays in Thay

Had a great time gaming with my mates on Tuesday! It's always a challenge to get the whole crew together, especially with two living in sunny California. We play in a 3.5 Forgotten Realms campaign, with the party consisting of a dwarven cleric, human paladin, human ranger, halfling rogue, and an elven wizard (yours truly). We all started the night at 7th level. Once we got rolling, things happened pretty fast.

We warmed up with three battles: 8 ogres, 6 spiders, and 1 fell troll. The troll was NASTY! It was a tough, long battle that we finally won, but not before the ranger was killed. We were able to bring him back at our next stop, which pointed us in the direction we needed to go.

Without boring you with too much detail, a couple of the party members have some family history and background that has caused the Red Wizards of Thay to take an interest in our hardy band of adventurers. There have been several memorable encounters in past sessions, to say the least.

We head to Aglarond's Tannath Mountains, using the Watchwall as our jumping off point for an incursion into Thay. We are seeking a gnoll NPC known as Kurga Bloodfang (I think I got that right). Our strategy is to use forged passes and act like we belong in Thay. So of course everything goes to hell in a handbasket on the first encounter with a Thayan patrol when our paladin decides to deviate from the "low profile" plan.

The patrol is low-level, so it was not a hard fight. Of course a missing patrol will eventually be noticed, so now we are under a time crunch. We manage to keep our cool and use our passes (and a bribe) to get past a patrol of gnolls. We eventually track down Bloodfang and follow him until we are ready to attack.

Our goal was to capture Bloodfang (he has info on our ranger's missing father), but I guess speak with dead will need to be used to pump him for information. We defeat Bloodfang and his minions and flee, but are tracked by some Thayan aerial scouts.

Right as we are about to exit Thay, a small army appears between us and freedom. Wow, talk about a bummer! It was a scene right out of LoTR, with the forces of Mordor surrounding the good guys in front of the Black Gate. Of course when things look this grim, something just has to happen...right? Right. We are teleported out of harm's way by our benefactors, who have a lot riding on the success of our mission.

All in all, a fun and exciting session, and I can't wait to see what happens next time we play!

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